The Elven Seer, Divinity: Original Sin 2 Quest

The Elven Seer, Divinity: Original Sin 2 Quest Guides 4 Gamers Game Maps & Guides for Gamers.
  • Guides for Gamers
  • Divinity: Original Sin 2 Game Guide
  • Quests
  • The Elven Seer
  • Group: Chapter 4 - Mastering the Source

    Starting Map: Reaper's Coast

    To start this quest you should talk to Tovah. This task will only be available if Saheila did not die on the Fort Joy island.

    We have learned that some elves want Saheila, a Scion, from the captivity of Roost Anlon. Roost and his group of Lone Wolf mercenaries are holed up in the nearby Sawmill. Perhaps we should help them.

    Related points of interest

    Icon of Tovah Tovah Reaper's Coast

    Icon of Saheila Saheila Reaper's Coast

    Quest stages of The Elven Seer

    1. Agreed Rescue

    We have agreed to try and rescue Saheila.

    2. Enter Sawmill

    We have entered the mill. Now we must find where Saheila is being held...

    3. Learned Rescue Saheila

    We found Saheila, being held captive in the Sawmill. She said that she wishes to join her fellow elves at their encampment nearby.

    4. Roost Trap

    It seems that Roost was prepared for our arrival and sprung a trap.

    5. Rescued Saheila

    We managed to get Saheila out of the Sawmill safely.

    6. Saheila Dead

    Saheila, the Scion, is dead. Tovah will be distraught when she learns of this.

    7. Told Saheila Dead

    We told the elves about Saheila's end. They attacked us.

    8. Saheila Thanks

    Saheila thanked us for saving her, before heading into the woods.

    8.1. Quest Reward

    Quest Reward

    9. Accepted S P

    Saheila offered to help us improve our mastery of Source by connecting us with the roots of the Ancestor Trees that lie all across the world, deep beneath its surface. We accepted her aid.

    10. Declined S P

    Saheila offered to help us improve our mastery of Source by connecting us with the roots of the Ancestor Trees that lie all across the world, deep beneath its surface. We shunned her offer however, and lost a chance to deepen our powers.

    11. Persuaded Let Help

    After some persuading, Tovah accepted our offer of help.

    12. Persuaded Let Stay

    We convinced Tovah to let us stay in the elven encampment.

    13. Tovah Dead

    Tovah, the leader of the elves at the encampment, is dead.

    14. Saheila And Tovah Dead

    Saheila and Tovah are dead. We have failed them both.

    15. Close Left R C

    We sailed from Reaper's Coast without bringing the matter at the Cullwood Mills to a close.

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